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MONSTERS OF THE WEEK: Hellnight/Dark Messiah
#Hellnight #HellnightReview #SurvivalHorror #MonstersOfTheWeek
When Survival Horror was on the rise after Resident Evil’s meteoric rise, a ton of (especially Japanese) game companies came up with their own take on the emerging horror sub-genre, with many trying to impart their own twist and flavor on the formula.
Atlus (yes, the SMT/Persona guys) also tried their hand at it with the wonderfully experimental subterranean horror-adventure Hellnight (known as Dark Messiah in Japan).
It came out in 1998 in Japan for the PS1 and was only released in a few European countries in a translated version in December 1999, with few copies and fewer game journalists grasping what this game attempted to do – resulting in abysmal review scores and Atlus ultimately dropping Survival Horror for good. Which is a damn shame, because Hellnight was highly inventive, pioneering many mechanics that have become tried and true staples in survival horror gaming.
A prime example for a game that was far ahead of its time… or rather pearls before swine.
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03:18 Part 1: Pearls Before Swine
08:58 Part 2: Welcome to The Mesh
16:33 Part 3: TOP 5 REASONS HELLNIGHT WAS TOTALLY AHEAD OF ITS TIME
23:06 Epilogue: Atlus was onto something here
28:43 Thank you & Credits
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