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Today we study two horror games, Phasmophobia and In Silence, that have approached their multiplayer voice chat in a unique way, to ensure it promotes both cooperation and a good looming feeling of tension!
Thanks to Wolfgang for helping me with this script!
{ ? I ♥ }
Future Knight
14.01.20238:10 Scp:Secret Laboratory Is doing just that in a coming update. Quite Interesting, that you predicted that.
SvenLikesMilk
14.01.2023I fucking love this man
Didou Plays
14.01.2023Aha yes , lemme use discord real quick …
Chubby
14.01.20238:00 it’s funny you mention this. I believe SCP Secret Laboratory is planning to do this with their 939 rework where you can play voices of dead people. Not really the same genre (the game itself) per say but I thought it was worth mentioning.
Tekad _
14.01.2023Imagine hiding behind a box then hearing "gimme a sec I need to take out the trash"
ConTheMAN9876
14.01.2023For the rake part
You are describing SCP-939
The Pizza Man
14.01.2023A game used the idea you mentioned. Scp Secret Lab made an update to one of it's Scp's, 939.
It's a blind Scp that relies on audio to navigate and hunt players. Now when they kill a player, they gain the last four seconds of their audio that they can use to lure players out of hiding places.
Leaf
14.01.2023Actually, the voice clip recording idea is being implemented in SCP: Secret Lab!
XenoWars Games
14.01.2023Proximity chat in horror games and just team games has almost always given me stress or comedy… but there was this one time, where it amplified my fear almost 10 fold. You know that thing in movies where you're hearing gunfire and radio chatter when fighting a monster, and it slowly or suddenly stops and the main characters are just sitting in silence after everyone else was killed? Imagine having that happen live in a video game by sheer chance. A whole military and security team of 17 people going through a bunker complex, we all hear screaming, gunfire starts erupting, you hear it from every hall, radio calls calling for reinforcement or directional call outs of the monster, abruptly, men on the radio start screaming, one less gun is heard, the radio goes dead, the last group says "He is heading for the gate", gunfire… my team is at the gate, "Go, hide, now! Get out of his way" Me and the last 2 guys are scrambling to find places to hide, see the last remainder of the other team shooting to the right in a doorway, I take a turn into a closet shutting the door, my 2 squad mates scattering. 3 guns, screaming, 2 guns, screaming, calls over the radio, nothing. All in less than 2 minutes, 15 players were killed, I found one of my squad mates still alive due to having hid in another closet, but all the others were dead. That was all players, even the monster, and I was terrified.
SomeRandomGuy
14.01.2023Scruffy, you NEES to talk about it roblox doors. Half of it relies on sound clues and it’s fun to get a scare from the sounds.
iversonpopo Gaming
13.01.2023Proximity chat definitely makes playing horror games with friends so immersive and enjoyable! Me and my friends played a japanese horror game with proximity chat recently and it was crazy! Feel free to watch on my channel if you guys wanna see and hope you guys enjoy it!
jomei
13.01.2023figured this would be the best place to comment this, even if it's a bit late. you may enjoy the game Rain World, which, in summary, is an exploration game in a world quite indifferent to your existence. you take the role of a secondary consumer in the food chain- a slugcat- and must survive a very beautifully designed world through wits, given your limited combat capabilities.
…buuuut it also has an outstanding soundtrack featuring quiet ambience, emotional swells in certain areas, and combat music with quite a few layers that change depending on how many threats there are, proximity to threats, what type of creature they are, and whether or not you're in their sights. none of the soundtrack detracts from immersion, either, but adds to the experience. music trickling in as you find a new area, heartbeat-like beats playing when an enemy is somewhere in your vicinity, and the subtle rampup of tension as your own stress rises. very cool game, if a rando youtube comment recommendation has a sway on your judgement.
also good sound design but that's on the sidelines
missingindy
13.01.2023With the technology of deepfake voice AI and AI chat bots being developed, gave me an idea: a multiplayer horror game where when one of your teammate dies, it uses deepfake voice technology to mimic your teammate’s voice and tries to reassure you that there is no danger
Bean Bups
13.01.2023I’d love to hear you talk about the music and sound changes in terraria depending on biome and time etc
iceyyypreston
13.01.20237:50, that is such a good game idea
Wahmageddon
13.01.2023Something you forgot to mention.
The Walkie-Talkies in Phasmo won't work while the ghost is hunting.
When you turn it on, all you'll hear is static.
SavageKingTexas _
13.01.2023SCP Secret Laboratory is very good with their proximity voice chat
And there's radios, dead chat, and SCP Voice chat… the SCP vc is very useful, though it's still quite scary even with over 500 hours in the game….
D J
13.01.2023Scp:cl mimicry update
Search it up it has a beautiful adaptation of the monster having voice chat
Design Frame: Video Game Case Studies
13.01.2023Your ideas for future voice chat games are absolutely fascinating. I would LOVE being able to use voice clips from other players. Yet another great video man. Awesome editing work too. I'm impressed.
InnivoasSazr
13.01.2023I love his videos on horror games and audio analysis
Król Kot Pog
12.01.2023woah woah woah! This crap went from 1 to 100 real frickin quick!
ReusableRocket
12.01.2023There’s another multiplayer survival horror game with proximity voice chat, and it’s called SCP: Secret Laboratory (it’s free on steam). The premise of that game is there’s a large and complex facility that has monsters imprisoned and are under study, but one day the facility malfunctions and all these monsters are let out of their cells. People can play as scientists and guards working at the facility, people can play as death row inmates that act as lab rats, and people can play as one of the many monsters. Each monster has their special abilities, and one of them is called SCP-939 (each monster has an SCP designation with a number). 939 works similar to the rake from In Silence, where it can only see based on movement and sound. The cool thing about it is that the developers have implemented what you thought of. As of writing this is currently in a Patreon beta for the game, but after 939 kills someone, they can take the last 5-ish seconds of their speech and replay it whenever they want. This way if 939 kills someone while they’re calling for help, 939 can use that voiceline later on to get someone to let them out of a locked room or lure away a group of guards one by one. It’s actually really cool! The funny thing is that the human players can use this to their advantage, and right before they die, they can say something like “don’t trust this voice! 939 is mimicing it!” before they get killed by 939 to make sure no one else falls for its tricks. That is, as long as you’re able to think critically while being chased by 939, which is a horrific skinless monster with a contorted human face with a large jaw that has jagged teeth (not to mention that the game places a jumpscare sound and scary music as you’re being chased by any of the monsters). Some other, less notable ways that this game uses proximity voice chat is it also has radios like In Silence, and when a radio is on the floor you’re able to hear people talking through it, which is kinda neat. Lastly there’s an intercom room in the facility, which can be used by a human player to broadcast their voice to everyone in that server. Usually it’s just someone blasting really loud meme music via soundboard, but apparently it also has a special mechanic with 939 where the intercom can overload 939’s senses and make them hard to navigate the area. Thank you for taking the time to read this comment!
Knufii Troller
12.01.2023Secret Laboratory does a great job with Proximity Voice-Chat, and SCP-939 actually can reuse the last words of the people he killed, in order to trick his teammates.
Commander Noob
12.01.2023You're so effective in teaching people on the subtle but amazing mechanics of horror games. Thank you, and good work.
That guy
12.01.2023another game that doesn't really fit as horror but still scary at some points: Scp Secret laboratory
Hype
12.01.2023Towards the end where Scruffy talks about the voice clips being awarded to the monster, SCP:SL (free to play multiplayer game where you can play as the SCPs) is giving one of the SCPs who can actually talk the ability to use voice clips of other players in the current game to trick other players!
WypmanGames
12.01.2023idea: have a game proximity chat, but if youre away from someone and out of range, enemies can mimic your voice elsewhere (trying to lure/bait players within their own proximity)
JthemaD
12.01.20238:00 Mandela Catalogue: The Game
Nelda Esther
12.01.2023(Creepy themes) |the intro| AAAAHHH WHAT IS THAT scruffy what do you mean" (hears a loud voice) (table falls) (pc falls) (computer falls)
PF daboi
12.01.2023imagine a horror game that records your voice with ingame voice proximity chat, and discord integration and can mute you in discord and using the recordings makes a text to speech of you -some guy i dont remember the name of
Kristin Sellers
11.01.2023I think if I was playing In Silence & heard someone I would say
It is coming
& then just chase them
Kathie Craig
11.01.2023Just imagine this,
You join a server for "In Silence"
Someone random gets to be the monster.
You accidently make noise, drawing the monster closer.
It's using the Voice Chat, but, you can't make out what it's saying, you get closer to IT.
Click click click, shreeceeeeee
You hear what seems like clicking, and nails against chalkboard.
You say something.
" What are you? Wha- How are you making those noises? "
You worry about the person's health. They respond.
" I'm okay man, but I got so- Click click click, Shreeceeeeee- "
It cut off.
Something's off..
skits king
11.01.2023This is why Proximity Chat is my favorite video game feature
Jaime Evermore
11.01.2023I've watched playthroughs of both Phasmophobia and In Silence before and it's kind of fascinating to see normally funny videos get unnaturally spooky at times. proximity chat is so fun to me and it really opens up a lot of possibilities for multiplayer horror games.
Tim Fjeseth
11.01.2023when i saw in silence, an ai could make a voice-changer based off of the difference between your, and the person you here's, voice! and you could switch between different players voices!
Trigger Warning
11.01.2023So apparently very recently, Scp containment breach has used the voice recording idea for one of there monsters. While the game isn't quite a horror game, its still really cool they did that
stock image dog
11.01.20237:55 literally the rework of SCP-939 in the game SCP secret laboratory, being able to use other player's voices
Govnog Lotus
11.01.2023Yay, a Vice city refference
Also, another cool video
Loved your video about FNAF' sounds a year ago, now here's the simlar one
EFEE games
11.01.2023Nobody is going to mention how scp 939 from scp:sl is the perfect version of the rake
Jeper
11.01.2023Your idea of stealing voices from players you kill recently got added to SCP: Secret Laboratory, which is similar to In Silence in gameplay, but is generally less focused on horror and more hectic.
Darby
10.01.2023i remember playing a horror game with proximity chat and commenting on how its interesting having to WHISPER in an online chat
MattyMatty111
10.01.2023I love these please keep it up
Benniboi72
10.01.2023Dude I gotta say your videogame quirk/soundtrack analyses are so very interesting. I love them so much, the detail that developers go to to make a dynamic game is often unnoticed, and you do an amazing job showing them off. Thanks, and please don't stop anytime soon!
penguinplus123
10.01.2023SCP: Secret Laboratory pain intensifies
the "recorded voices" is being implemented into SCP 939's abilites (it used to have proximity voice chat, but no one fell for it.) when you kill someone, the last few seconds of speech they made is given to you. you can also imitate other sounds such as other scps
i don't actually like this, and would like it back along with the recorded death messages.
A.Z.
10.01.2023You ever play SCP: Secret Laboratory? Sure, it can be a horror game, but lets just say, results lean to a more, comical turn of events
Gabe Rollins
10.01.2023Man your voice is really smooth, too smooth are you a robot?
Joaquin Video
10.01.2023In SCP: secret Laboratory you get one audio clip of some one you kill as one of the monsters in that game (scp 939)
the au sans
10.01.2023Another thing to note about phas is that while ghost is hunting all radio attempts become static so if your team has split up in a big building and the ghost starts hunting you have no idea who its hunting or where its hunting.
flashfire160
10.01.2023I wish there was a proximity chat horror game where the npc monster uses voice samples from players to talk to players and trick them
D̴̮͗a̷̟͎̕v̷̦̝͊e̷͚̫͝
10.01.2023I have to say that the idea of using voice clips from dead people is exactly what SCP: Secret Laboratory did, which is also a "horror" game with proximity chat